MATLAutotune:
The autotune system I wrote in MATLAB for my final bachelor project.
Makes use of the phase vocoder scheme with STFT, using a Hanning window with 75% overlap factor.
The realtime script is configured to be used with a Focusrite soundcard, but you just need to put
your ASIO compliant interface in those two lines of code.
PENT (Pent Enters Now Twitter) -
(Project Website):
A simple Twitter Bot, tweeting the same (zooming) picture of Lord Pent each
hour, making use of the
Tweepy library. It runs on a 9$
NTC C.H.I.P. computer that even hosts
its website, running on nginx! Special thanks to: il Gruppo Skype Quello
Bello.
Remember Me:
A script made to emulate Undertale's "memory" system which crosses
over save games in RPG Maker VX Ace (RGSS3).
Special thanks to: il Gruppo Skype Quello Bello.
TCFBS (Tactical ClusterFuck Battle System):
A WIP Tactical Battle System concept for RPG Maker VX Ace (RGSS3).
It's supposed to be a messed up mix between Fire Emblem, Final Fantasy
Tactics and some original concepts.
In the current state it supports turns, movement and an in-battle items
menu.
A lot of stuff going on in here, and a lot of changes to be made.
Planning to remove the A* third-part algorithm to implement my own version
of Dijkstra. Still working on the attack/skills mechanics and the AI.
GRASPI (GRAnular Synthesizer for PI):
A sampler/synthesizer made
in Pure Data, running on RasPi/OranPi, with MIDI controls, touchscreen
and more!
The project is in an early stage of research, so there are only
experimenting patches. The real software will come later.
TSC (Terminal Scripts Collection):
A personal collection of scripts
for CLI usage. Created in Python.
Some programs require the
colored library to work as intended.
ARSPUB (A Really Slow, Painful, Useless Bruteforce):
My first attempt to realize a bruteforce. I did it for educational
purpose, of course, and it is meant to break through some passwords from a
web-based game. Bruteforcing the passwords takes up to 7 years because
of the slow server response. Nevermind. It was still fun making this.
Made in Autoit and C because I wanted to compare the results, both slow.
SAR (Seas Are Rough):
a cheap'n'dirty battleship game.
Expects two text files as map layouts for both player and enemy;
if not provided, it will use a predefined loss-meme pattern instead. Reminder to add:
non-completely-random AI
feature to tell if cell was hit or missed
Someday I'll be working on it. Until now I just spent a few hours on this.
Made in C++.
S-HELL (a shell inferno):
a shell with the most basic functions:
allows for exit function, printenv function, or else executes external
programs from the /bin and /usr/bin folders.
Made in POSIX C for a university assignment.
PAT (Plant A Tree):
a micro project I made on the fly for educational
purpose: I wanted to explain to a friend how tree parsing works. I wanted to
make it as visual as possible so I used PICO-8 even to make some practice.
Too bad that PICO-8's LUA handles only lists. I then had to go and create
functions that tried to handle multiple tables to make them work like a tree.
Pretty silly, non-efficient, but good enough for me. Spent just a few hours
on this.